VIRTUAL I/Oi - Glasses! Personal Display System

Product information

On Sale

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Description

Circa 1995


A personal display system, a pioneering consumer-oriented head-mounted display from the mid-1990s.


Use Case:


Used to provide an immersive personal viewing experience for a variety of sources, positioning itself as both an affordable entry into virtual reality (VR) and a "private virtual cinema".


  • PC & Gaming: The headset was compatible with PCs running DOS or Windows 95 and was one of a handful of early VR headsets that supported some specialized games with head tracking.


  • Video Consumption: It could be connected to any standard NTSC (and later PAL) video source, such as VCRs, DVD players, and gaming consoles like the SEGA Saturn or early PlayStation prototypes, appearing as a large, 80-inch virtual screen.


  • Augmented Reality: The removable opaque visor (as seen in the image) allowed for a semi-transparent display, pioneering early augmented reality applications where digital content could be overlaid on the real world in brightly lit environments.


  • Niche Applications: In an unexpected development, the i-glasses found a practical niche in medical applications, with dentists using them to distract patients during procedures.


Historical Significance:


A landmark device in the history of consumer electronics and VR technology.


  • Pioneering Consumer VR: They were among the first consumer-oriented VR headsets to achieve widespread distribution at an affordable price point (around $395-$799 depending on the model), making VR accessible to average consumers.


  • Lightweight Design: Weighing just eight ounces (227 grams), they were significantly lighter and more comfortable than competing systems of the era, addressing a major barrier to user adoption.


  • Legacy: The challenges and innovations of the i-glasses, such as the patent portfolio covering lightweight optics and the "virtual cinema" concept, influenced the design of subsequent devices like the SONY Glasstron and modern headsets like the Meta Quest. They demonstrated that consumer VR was technically feasible and remain a significant reference point for retro-VR enthusiasts and museums today.


Included Accessories:


  • Documentation
  • AC Adaptor
  • VGA Cable
  • Headset Interface
  • Computer Interface
  • Visor
  • Stereo Male-to-Male, 1/8" Patch Cable
  • Spacer Assortment


NOTE: 2-Units available.


(H-9.5cm x W-20.5cm x D-32cm)

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